Promotional Content +
Art Direction 2022-nowNight JourneysNight JourneysPromotional Content, Art Direction Mark William Lewis (UK) + Spawner (DK) Yawning Portal (UK) Bby Eco (NL) + Alto Aria (DK) + Johan Rebien (DK) Europa (DE) + BUILDUPBREAKDOWN (DK) Ultra Caro (FR) + MIAW (DK) Wedding (DK) + Lust for Youth (DK) + DJ Algorythm (DK) Fatshaudi (AUS) Malibu (FR) + Johan Carøe (DK) 7038634357 (US) + Drumloop (US) Rachika Nayar & Nina Keith (US) Mark William Lewis (UK) Woesum (SE) + oqbqbo (DK/RU) SSALIVA (BE) + Vio Lino (DK/IT) Varg2tm (SE) + Pamela Angela (DK) + Iron Sight (DK) Vita Dosa (DK/TH) + Bestboy (DK) + New H1 (DK) Yawning Portal (UK) + Franarchy (DK) 2025The Internet is Dying
Essay + Poster 2025 octThe Internet is DyingSelf-initiatedEssay, Poster Description The Internet Is Dying imagines a future network with no one left behind the screen.
Posts, comments, likes and users are generated by machines, feeding an endless loop of artificial activity. What once felt like connection slowly turns into imitation, a system performing life without needing people anymore.
The poster looks at dead traffic, automated desire and the internet slowly becoming an echo of itself. Details Year:
2025 oct Client:
Self-initiated Format:
Essay, Poster Designer:
Michael Tsalkos Zed's Dead Baby In a not so near future, the internet will become entirely artificial. Every activity, every piece of content, will be generated and automated by artificial intelligence, designed to capture your attention while quietly consuming your focus and sinking your attention span. The machine feeds on your likes, clicks, and comments, and will lure you in with every trick it knows. Some speculate that this feedback loop can exist without human presence altogether. That the system no longer needs participation, only repetition. Meaning that you might experience the internet without any trace of human involvement. At some point, the traffic, posts, and users will be replaced by bots, and people will no longer guide the direction of the network. What remains is an echo chamber of automation, an imitation of connection meaning the death of the internet.
2024God I LoveFootball
Editorial + Book 2024 julGod I Love FootballSelf-initiatedEditorial, Book
2025Kemikortet
Interactive Map on
polluted oceans 2025 novKemikortetRent HavInteractive Map, Data Visualization Description An interactive map for goverment funded Clean Oceans(Rent Hav) visualising chemical findings along the Danish coastline.
Explore the project at renthav.dk/kemiflaget Details Year:
2025 nov Client:
Rent Hav Format:
Interactive Map, Data Visualization Designer:
Michael Tsalkos
2025 novDuplication ImageSelf-InitiatedCoded Tool, Experiment
2025Queer NoirInteractive Map on
polluted oceans 2025 novKemikortetRent HavInteractive Map, Data Visualization Description An interactive map for goverment funded Clean Oceans(Rent Hav) visualising chemical findings along the Danish coastline.
Explore the project at renthav.dk/kemiflaget Details Year:
2025 nov Client:
Rent Hav Format:
Interactive Map, Data Visualization Designer:
Michael Tsalkos
Movie Poster 2025 sepQueer NoirFILMSKOLEN, Adrian JalilyMovie Poster Description Queer Noir is a film poster concept exploring the main character’s feeling of living between two opposite worlds. Two posters were created: one for before the premiere, and one for after the screening. Together, they form a visual concept that only fully reveals itself once the film has been watched. Details Year:
2025 sep Client:
FILMSKOLEN, Adrian Jalily Format:
Movie Poster Designer:
Michael Tsalkos
2025 sepSpiky FlowerNastiesLogo, Identity
2025Bridging a FalseSense of Reality
Essay + Poster 2025 octBridging a False Sense of RealitySelf-initiatedEssay, Poster 2025The Gram
as Personal Branding
Essay + Poster 2025 novThe Gram as Personal BrandingSelf-initiatedEssay, Poster Description The Gram as Personal Branding examines how identity and personal branding are constructed through social media. Details Year:
2025 nov Client:
Self-initiated Format:
Essay, Poster Designer:
Michael Tsalkos Writer:
Michael Tsalkos IG is a great tool to showcase work, document processes and to catch a profile’s sense of visual style. In my own experience with posting my own work on the platform for over five years, I’ve experienced a lot of benefits, but also some aspects I’m more critical of when it comes to shaping one’s online presence. @student studios It seems that in this day and age, having a profile is a must, whether it’s a personal or professional profile. Maybe you like to keep them separate? Many people do. But I can’t help noticing that during my studies, a lot of fellow students have started these so-called “studio” profiles, even though they don’t have a physical studio and work as a single person. But I guess people just think it sounds cool. These profiles are often active for a short period of time and then abandoned, left to wonder in the digital abyss, a scrapyard of old projects, a page never to be updated again. But why though? Perhaps because there’s this expectation to perform well, and when the posts don’t do, it’s somehow embarrassing. Or maybe it could just be because of laziness, the profiles losing patience with posting, making stories, and keeping it all up for a small audience. And honestly, both being embarrassed or being impatient makes sense. We crave fast results, in likes and comments, as a simple form of validation, it’s a proof that something’s good, if gets plenty of thumbs up. But not getting a ton of likes on a poster, does not mean a bad project. What’s rarely considered is how much the algorithm affects visibility. Factors like: time of day you post, the type of content, and how many likes it gets in the first ten minutes can all play a role. I don’t know all the details, but from experience (and some light research), I do know that posts with faces, selfies, photos from nights out, vacation pictures perform way better than graphics. So maybe the trick is to post a selfie with your poster next time. Web or Gram Still, many designers care deeply about keeping a strict separation between their graphic design account and their personal one. For years I’ve been wondering if these two universes could merge and for a long time I didn’t think it was possible, and potential clients might find it odd to scroll through posters and personal archiving. It feels contradictory. You wouldn’t see that contradiction on a portfolio website. And if you were to see the same content from instagram on a website it would be considered unprofessional, but in reverse it would be fine. Even though both platforms could serve similar functions. Yet, Instagram seems far more important than a website. With its recommendation features and algorithmic visibility, it’s much easier to discover like-minded profiles, related work and find potential jobs. Some time ago, we visited the Copenhagen office of the studio Åbake. What fascinated me before going there was actually their lack of online presence. They barely exist online, aside from a very minimal website that doesn’t say much about them. Work Life Balance Which is quite interesting, considering they’ve worked with clients like Virgil Abloh, Balenciaga, and others. But it’s also worth remembering that the founders started out in the early 2000s, when having a website wasn’t as crucial and word of mouth carried more weight. For them, not having a proper webpage or instagram is a statement. It shows great confidence, but at the same time huge privilege. They’re established enough to not need an online presence, which for designers of today, would be impossible to do. We rely on being visible and easily accessible across platforms. For most people, it’s easier to discover someone through Instagram than through a website. The app’s structure makes it more approachable, easier to manage as a single user, and more intuitive to navigate since everyone’s familiar with the interface. In contrast to Åbake and the student studio instagram, I also recently came across Charlotte Rohde, a Berlin-based graphic and type designer whose work I find really inspiring. What I admire is not only her graphics, but how she presents both herself and her work as one cohesive whole on instagram. Her personality and visual language melt together, her presence becomes part of her design practice, showing that you can move fluidly between the personal and the professional. So it’s not impossible to do! Going back to the student studio thing, I also think there’s something very interesting with how people curate their bios, some people won’t showcase their work, but will flex their position at an agency or which school they attend. It’s almost like a form of subtle signaling in the form of a digital badge of belonging. Like kinda a tribal marker, indicating which community, institution, or aesthetic a person identifies with. In the end, I think it’s about balance. Platforms like instagram give us a voice and visibility that designers before didn’t have, but they also come with an invisible pressure to perform, to label ourselves, to belong. Whether we choose to post, to curate, or to step back entirely, we’re still participating in a system that constantly shapes how we see each other and ourselves.
2025The Values As A Miracle / PhotosynthesisAlbum Cover 2025 sepThe Values As A Miracle / PhotosynthesisComperi (BE)Album Cover Description The Values As A Miracle / Photosynthesis is an album cover for Comperi (BE). Details Year:
2025 sep Client:
Comperi (BE) Format:
Album Cover Designer:
Michael Tsalkos
2025 julManic Pixie Dream GirlPortfolio x CPH & Galleri SodEvent, Poster
2026JobseekerBootleg
Merchandise 2026 janJobseekerWedding (DK)T-shirt, Merchandise Description Silkscreen printed T-shirt made for WEDDING and the release of their EP “JOBSEEKER”. Produced exclusively as limited merchandise for a one-night-only celebration at Hotel Cecil in Copenhagen. Details Year:
2026 jan Client:
Wedding (DK) Format:
T-shirt, Merchandise Designer:
Michael Tsalkos
2026O DaysVolunteer
Merchandise 2026 junVolunteer MerchandiseO DaysT-shirt Description Inspired by the anticipation before a festival, the T-shirt looks back through the archive of previous editions and gathers all acts who performed at O Days between 2022 and 2026. The names are arranged alphabetically in a typographic system, turning the shirt into both volunteer merchandise and a wearable archive. Details Year:
2026 jun Client:
O Days Format:
T-shirt, Printed Matter Designer:
Michael Tsalkos
2026HoundstoothThe Community and Network Issue 2026 aprThe Community and Network IssueHoundstooth MagazinePublication Description How do you design a magazine featuring multiple artist interviews, while giving each artist their own distinct visual language and emphasizing their individual styles?
And how do you design 98 pages in just one week?
This was the question, the challenge and Houndstooth Issue 01: The Community and Network Issue is the answer. Details Year:
2026 apr Client:
Houndstooth Magazine Format:
Publication Designer:
Michael Tsalkos Editor:
Mia Butter
2026 mayHeadshotChristoffer Theis LarsenPoster(s)
Description
HEADSHOT is a raw interdisciplinary solo performance by e.TRASH about repetitive violence, endurance and the body as a site of conflict.Through a brutal loop of falling, rising and repeating, the performance explores how war moves from a single event into an ongoing condition, combining live performance, electronic music, video and light. Details Year:
2026 may Client:
Christoffer Theis Larsen Format:
Poster(s) Designer:
Michael Tsalkos
2026 mayDanishness in Årets Bedste BogarbejdeSelf-InitiatedResearch, Data Visualization
Description
A research project and visualisation of the “Danishness” within Årets Bedste Bogarbejde.
By looking into 10 randomly selected submissions from each year between 2007 and 2025, Søren and I traced where the different parts of the book were actually made: where the graphic designer was based, where the book was bound, and where the paper was printed.
What first appeared as a study of Danish book design slowly became a study of production networks. Many of the books submitted as Danish book design turned out to move through Germany at some point in the process. Details Year:
2026 may Client:
Self-Initiated Format:
Research, Data Visualization Designers:
Michael Tsalkos
Søren Pihl
2026 maySolo ShowBuildupbreakdownPoster(s)
2026 aprSomewhere ElsewhereCurated by Brask, Kristoffer WarmingExhibition Poster
2026 aprDeep Sea StarFilmskolen, Johan ReddersenFilm Poster
2026 aprEngraved Moka PotAnna RubinObject
Description
Hand-engraved moka pot made as a birthday gift. The aluminium surface was engraved with a series of star-like marks, turning an everyday object into a personal piece shaped by memory, ritual and small gestures.
Details
Year:By looking into 10 randomly selected submissions from each year between 2007 and 2025, Søren and I traced where the different parts of the book were actually made: where the graphic designer was based, where the book was bound, and where the paper was printed.
What first appeared as a study of Danish book design slowly became a study of production networks. Many of the books submitted as Danish book design turned out to move through Germany at some point in the process. Details Year:
2026 may Client:
Self-Initiated Format:
Research, Data Visualization Designers:
Michael Tsalkos
Søren Pihl
2026 apr Client:
Anna Rubin Format:
Object Designer:
Michael Tsalkos
Reissue Edition 2026 marA pattern language reissue editionOrbiPublication Description A pattern language reissue edition 📚*️⃣
1171 pages of pure thoughts on architecture.
Printed, bound and screenprinted at Orbi Vrå Details Year:
2026 mar Client:
Orbi Format:
Publication Designer:
Michael Tsalkos
Manifesto 2026 marFirst Things First*(2026)Self-InitiatedManifesto Description First Things First*(2026) revisits the original text by Ken Garland (1964) and contextualizes the piece in a new format, context and century. Details Year:
2026 mar Client:
Self-initiated Format:
Manifesto Designer:
Michael Tsalkos Type:
New Edge 666 by Charlotte Rohde
Sneaky Times by Jules Durand We, the undersigned, are graphic designers, photographers, and students who have been brought up in a world in which the techniques and apparatus of creativity have persistently been presented to us as the most lucrative, effective and desirable means of using our talents. You might have read this very well known sentence before. Maybe you stumbled over it in a newspaper, a magazine, on the web, have had a lecture about it or have had a conversation with a lecturer about it. You might have also not heard about it, I didn’t either up until very recently. In 1964, British graphic designer Ken Garland wrote the infamous original manifesto which he named ‘‘first things first’’, a manifesto that argues what we as visual communicators should prioritize first in our field, which at the time was a belief that we should use our power and design skills to form a better future, rather than focusing on irrelevant advertisment graphics, in the form of products like cat food, detergent, slip ons and toothpaste. He acknowledges that these products still need to be made, but we (the designers) should prioritize it as a secondary objective. At the time the text was signed by 20 designers working at the time. (An overview and summaries of the various versions of the manifesto can be read on page five). The manifest got recognition, and later was published in the The Guardian and it got further reach. Later on, designers took the format and used it as a base to speak up about the struggles of our field in different times since 1964. If you haven’t read the different versions before, I would highly recommend you to do so, every point from each version still stands to this day and the versions can be read on the internet. The different versions touch on anti consumerism, the environment and survelliance. This version is something else. This is meant as an uproar and oppurtunity to take a look inside ourselves and recognize that soon, we as individuals and as a group with a profession, in an international community are about to get absolutely fucked. Today the techniques and apparatus have evolved and the way that we recklessly use them without thinking of consequences, might contributes to our demise. If this is to continue we might soon experience the death of our field. Who it this perputrator? I’m of course talking about our companions which come in the form of Monica, Claude or mostly referred to as Chatgpt or Chat. Constantly there’s this fear that Chat will do the job for us, in such a way that is cheaper, faster, colder. We talk about our jobs being important, but with each new update and each new model, we are reminded our practice may very soon be rendered obsolete. Yet despite this awareness, we very quietly still contribute to the extinction of other alike professions. We would rather generate a drawn image than having the illustration drawn by hand or have a fake video made rather than having a real video filmed. We are the contributors of the destruction of other fields and if that is so, then why should others care about our work if we don’t care about their work? I do recognize that artificial intelligence is a tool, we experiment with it, we explore and we adapt. But at the same time we should also refuse to hop where the fence is lowest and it is about time that we should be critical towards these technologies and companies, for what they do or rather what they do against the future. We should be critical towards the authenticity, both in what they offer for information, but also how it contributes towards the authenticity that we produce as creatives. How it takes a lot of different references and creates something that is mediocre, unoriginal and seen before. I encourage you to say no to these tools, and if you can afford collaboration choose collaboration. If you can commission, then commission and if you can sustain human work, sustain it. Some of you who are reading this might be freelancing, others might be working at a studio or a big bureau, where things are easier said than done. But even though you work for higher powers, it is still important to at least have the conversation with peers or people around you, maybe protest and maybe consider your position and stance, if they don’t align with your values. Then what? That’s the scary part, but if it wasn’t scary, it would mean that it wasn’t important. There’s still many possibilities and opportunities, and if you can rely on your skills, and get a job based on your skills in the first place, it means that you can probably impress somebody to get a new position again. Or take the step to create something of your own, and people would appreciate that, that there are more studios or freelancers who actually care about creativity, and in the end you would probably also attract the companies or people you align your values with, but also create the work that you actually want to do. I am not saying not to use ai, some might think that you will be behind in the job market if it’s a skill you haven’t ‘’learned’’. But at least understand it and what it does. In the end, it won’t ever be able to create the imperfections, the randomness and the tactility that we as designers have studied for years and have learned to master through experimentation and time. Experimentation in an analogue context, in a tech context but also in a written context. This whole text is written, probably with a lot of errors, spelling mistakes and other grammatical problems. The language (and graphics for that sake) is deliberately in a writing style that is me, talking to you, in the most informal style. But that is also the beauty of it, just like the graphics. That this is not polished, and has not been run through a large language model, which tends to take your work, thoughts, ideas and minimizes it to something that it sees as better, but is it actually better? In the end text ‘‘optimized’’ by Chat is more plain and in the end boring, it’s easily spottable — especially when it uses an em dash, and a ‘‘smart’’ remark to put emphasis on a point. The only thing it does, is that it makes the job faster. But faster does not mean quality. We live in a world, where everything is faster and faster everyday, but some things need to go at their own pace, it needs to have time to play with and explore, the thing that made us choose the path of design in the first place and made us fall in love with it. Theres something facinating and human in doing a document, choosing size, color, font, shape, aesthetic, function, references, inspiration, reshaping, making a new version, and another one and then another one, evaluating, getting back from a break with new ideas and concepts, executing, saving, choosing paper, printing method, deciding how and finally where it is being displayed. All of theese decisions are not being considered as ‘‘fast’’ and all of these decisions are not up to you when doing a prompt. Faster for the ai means less care, and why design if you don’t care, if there’s no passion for what you are producing, why even produce? As a designer, which I still feel weird addressing myself as, I recognize that it’s a really huge privilege to be in a position where I can study the field of design, get paid to study it and get paid to do work for others. Now when you take this privilege, and use ai as a tool, it’s like treating your own work like shit, like it’s worthless. Also at the same time, when taking other designers’ style and feeding the chat with it, which means you are stealing others work and that their work is beneath appreciation and that it’s worthless. Just because you wanted something that was faster and cheaper, which is interesting because in every other context those two words in a sentence, in the terms of product, means you’re getting a really bad product that is almost ready to be thrown out. Chatgpt probably won’t disappear and I’m not old enough to remember when Photoshop, inkjet or any other graphic production means got released. But I imagine this technological evolution of artificial intelligence, being the equivalent to when the handheld calculator came out. Back in the day, we were told that it was a must to learn how to do math inside your mind, that it was a necessity. Then the smartphone got released, with the ability to download and access applications, including a pocket calculator and that concept was devalued, but not entirely. There’s still a skill to do it, to do it without the help of technological needs, that will be much more appreciated in the end. Which will put you in an advantage. Just like the art of writing, thinking, brainstorming and coming up with new ideas. You could try to make Chat generate ideas for you, but if you have ever tried that before, it seems like it’s stuck on trying to come up with content that thinks outside the box. So what can you do? And what do I propose for you to undersign at the end of the document? This is exactly the part I want you to agree on. I want you to take these reflections, make your own and be aware of the contributions that we are making to the damage of the earth and creativity. I encourage you to read and understand the issue better, to talk to peers about the subject and reflect and question, if the action of using Chat is absolutely necessary for the task you are performing. Take inspiration from the 30% rule, use your creativity and reject the slop when spotted. Don’t support companies devaluating a human worker to something redundant that is being replaced by a machine. And I repeat again, If you can commission, commission and if you can sustain human work, sustain it! 1964:
The original manifest was written by Ken Garland and touched upon how we as designers should use our focus on more important matters than consumer products, but still recognized the need for said products to being designed, but that they should come as a secondary priority. Hence the name First Things First. 2000:
36 years later an updated version by Rick Poynor was pubslished in Eye Magazine no. 33 vol. 9. Here he talks about the dot com boom and the height of consumerism but also how aspects of our field has changed since the original release. 2014:
For the 50th anniversary edition of FTF several designers went together to do the manifest in a web version, this version was released a year after the Cambridge Analytica controversey and talks about ownership of data and personal information. 2020:
This particular version is about how designers are contributing to capitalism through commercial work and how this contributes to affecting the climate negatively through the production of physical products consisting of fast produced items that are bad for the environment but also enforces a beauty standard that makes the consumer have a negative self image.
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